From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrat...

Buy Now From Amazon

Product Review

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

 

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers

 



Similar Products

Fluid Simulation for Computer GraphicsPhysically Based Rendering: From Theory to ImplementationThe Art of Fluid AnimationFoundations of Game Engine Development, Volume 1: MathematicsReal-Time Rendering, Fourth EditionGPU Zen 2: Advanced Rendering TechniquesDesigning Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable SystemsRay Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIsGame PhysicsGPU Zen: Advanced Rendering Techniques