Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a s...

Buy Now From Amazon

Product Review

Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.



Similar Products

Ray Tracing from the Ground UpPhysically Based Rendering, Third Edition: From Theory to ImplementationProduction Volume Rendering: Design and ImplementationAdvanced Global Illumination, Second EditionRealistic Ray Tracing, Second EditionPhysically Based Rendering, Second Edition: From Theory to ImplementationGPU Zen: Advanced Rendering TechniquesC++ Concurrency in Action: Practical MultithreadingShaderX7: Advanced Rendering Techniques