Covers iOS 7 and Xcode 5

Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency...

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Product Review

Covers iOS 7 and Xcode 5

Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print.


In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics:

  • The basic concepts of Quartz (Core Graphics) and UIKit drawing
  • The coordinate system, paths, masking, and clipping
  • Text drawing
  • Transparency and alpha channels, drawing modes, blending, colors, and spaces
  • Transforms and geometry
  • Patterns, shadows, and gradients
  • Bitmaps and pixels

Approximately 311 pages.

For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook.

 

informit.com/sadun

To access the code samples, visit https://github.com/erica/iOS-Drawing.



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