In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on...

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In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Agricola is a turn based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do. Agricola can also be played without cards (family game) and can even be played solo. Designed by Uwe Rosenberg.

  • FAMILY STRATEGY GAME: Agricola is the classic game that invites players to guide their families to wealth, health, and prosperity in Central Europe.
  • STRATEGIC CHOICES ABOUND: Every game challenges players to make unique strategic choices as they develop and expand their farms.
  • SOLO PLAY OPTION: Enjoy Agricola as a fun solo experience, immersing yourself in the world of farming and resource management.
  • FAMILY-FRIENDLY: For family play, you can opt to play without the cards, creating a more accessible and engaging experience for all ages.
  • IMMERSIVE CIVILIZATION: Enter a world revitalized after the Plague, where fields must be plowed, sowed, and harvested, and where upgrading wooden houses is key to success.

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