Invent A Fantastic flying Machine to travel to that private Island! Use the Spark!Lab invention method and build multiple flying Machines that can help you fly across the ocean. With over 150+ pieces including a wind-up prop...

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Invent A Fantastic flying Machine to travel to that private Island! Use the Spark!Lab invention method and build multiple flying Machines that can help you fly across the ocean. With over 150+ pieces including a wind-up propeller, sturdy building sticks, straws, nylon and plastic paper, patterned papers, foil stickers and more, you can create your own unique flying machine designs. Think it! Explore it! Sketch it! Create it! Try it! Tweak it! Sell it! Decide what type of flying machine you want to build, and how fast you want it to go. Will it need fuel and carry cargo? Visualize what you are about to build by using the Spark!Lab invention guide to draw your designs. This line introduces kids to the process of invention, the same process used by real inventors. Develop 21st century skills such as critical thinking & creativity in a fun, open-ended way. Necessity is often the spark of invention, so each Spark!Lab Smithsonian activity presents kids with a unique obstacle to overcome. With the Scenario in front of them and the materials provided as points of inspiration, kids use the Spark!Lab invention process to create their own unique solutions. Watch as their ideas come to life! Spark!Lab Smithsonian inventive creativity kits show children that they too can be inventors and that the invention process can be fun and exciting even when it is challenging. Smithsonian inventive creativity kits are designed to provide children with the same hands-on experience at home as they would enjoy when visiting the Draper Spark!Lab at the Smithsonian National Museum of American history in Washington, D.C. Since 1976, the Creativity For Kids mission has been to provide children with experiences that stimulate and encourage their natural creativity. Our open-ended products offer fun-filled opportunities for children to create, learn, pretend, and explore. Ages 8+.

  • PERFECT FOR STEM: (Science, Technology, Engineering, Math) Integrates concepts usually taught as separate subjects and emphasizes the application of knowledge to real-life situations
  • EXPLORE IT: Use the Spark!Lab invention process to create your flying machine. Search the internet or library for all kinds of flying machines. Watch as your ideas come to life!
  • SKETCH IT: Use the Spark!Lab invention guide to draw out your flying machine designs. This helps inventors visualize what they are about to build
  • CREATE IT: Start inventing multiple flying machines with over 150 pcs, including a wind-up propeller, building sticks, straws, nylon and plastic paper, patterned papers, foil sticks and more
  • TRY IT: This step lets you think about how you can improve your flying machine. Does your flying machine work the way you want it to? if yes, congratulations! You now know the process of invention

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