In the two previous ray tracing mini-books, the reader was led through making a basic ray tracer, and no graphics background was assumed. This volume extends from the first two but uses terminology and math that will help ...

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In the two previous ray tracing mini-books, the reader was led through making a basic ray tracer, and no graphics background was assumed. This volume extends from the first two but uses terminology and math that will help entry into the professional world of realistic rendering.

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